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The device, which went on sale last year, uses a series of IR LEDs and a near-eye camera to track the user’s eyes in real-time, enabling a range of potential benefits for VR.Eye-tracking can be used for a number of useful purposes in VR, perhaps one of the biggest being foveated rendering, which reduces the resolution around your peripheral vision where it doesn’t need to be as sharp, while leaving the center part of your vision at full quality. Got to start somewhere I guess.It is getting interesting. Once foveated rendering was enabled, it allowed the computer to achieve the necessary 90FPS consistently.The installation seems dead simple, though the current dev kit adds a little bulk around the Vive’s lenses which slightly restricts the IPD setting on the lower end. I haven’t used my Vive for awhile now.Thanks but elite dangerous and warthunder and il2 is more than enough games for me (all 3 working great in VR).I bought Vive on launch and using it pretty much daily. If they were integrated into the hmd then they wouldn’t require as much clearance?I was surprised how well the Vive accommodates glasses.
This site uses cookies to optimize website functionality, analyze website performance, and provide personalized experience and advertisement. The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. !It’s definitely a huge piece of the puzzle but what about a much wider FOV? If the next gen has 2k non pentile then it will be lenses that hold back the qualityThey could do two 4K screens for foveted rendering. The tech already exists, its just a matter of putting it all together in an affordable package. VIVE Eye Tracking (SRanipal) This site uses cookies to optimize website functionality, analyze website performance, and provide personalized experience and advertisement. He believes that VR will one day become a mainstream technology that will fundamentally transform society.Copyright 2019 UVR Media LLC. The company says they hope to improve the robustness of calibration by increasing the ‘sweet spot’ of the system so that it can better handle varying eye and facial structures.On the aGlass dev kit there’s also two soft rubber flaps that I could feel gently pushing against the inside corner of my eyes. I could see it people handy for mobile but not for Vive Pro and especially not for Vive 1.Ofcourse, depends on what videocard you’re using, and it’s also a test for higher resolution headsets. foveate rendering is the holy grail of VR! The company says that the consumer version won’t require the flaps.I hope the Vive 2.0 is just basically the currently Vive with all these awesome addons built in (eye tracking, new headstrap, wireless, etc), the improvements we’ve been hearing about from Valve already (new controllers, lighter/better headset, cheaper lighthouses), plus say an increase in screen resolution (eg 1080×1200 to 1620×1800, without a pentile RGB matrix this time) while maintaining 90hz.All that combined would add up to a gigantic leap forward for VR in terms of quality, if Valve could put out an update like that in the first half of 2018, that’d be epic in my books.yesss… completely agree… not to mention the vive tracker, future look bright indeed for pushing VR further….The recent interviews with Valve VR team members on youtube had them stating that all the new tech is “done deal” just waiting for manufacturers to bring it to market (in realistic product cycle). The software is few and far in between and who knows when Gen 2 hardware will drop. © Road to VR The problem may be due to the angle of the eye-tracking camera which is mounted on the aGlass bezel below the eye. It doesn’t exist outside f a brand name.It’s not a marketing term. Gabe seemed especially fired up about the new display panel technology coming for VR HMD, which easily surpasses the current smartphone tech – now that panel manufacturers have a VR market with installed base to develop for.I had two Vive’s and thoroughly enjoyed the ‘raw’ experience, but am currently sitting it out waiting for MY18 release of 2nd generation consumer PC VR. might be worth looking at cause the current headsets REALLY need higher resolution.My advice is buy a used system if you can. When !? yes! It is a lot higher than the resolutions you listed.
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