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";s:4:"text";s:6071:" Remember how Cloud, Tifa, and Barret were outflanked when Shinra raised a ladder out of reach in the Sector 5 reactor? The ending has stirred up some controversy among fans for a few reasons, including the fact that it takes serious liberties with the existing FF7 story. It's out of step with the entire rest of the game and it haphazardly throws in new narrative elements and characters without providing them any context--while also bending the existing characters into new shapes in order to make the ending work. The characters, story and settings … Unlike most of the diehard “make it a scene-by-scene remake” crowd that’s very vocal on the internet right now, I’m not as concerned that they’re going to change everything and totally rewrite the script. I loved having an epic final battle, even if it seemed out of left field. But I also think Tetsuya Nomura probably just wanted an excuse to contrive a Sephiroth boss fight set to “One Winged Angel” at the end of what is essentially a remake of the first 10 percent of (I’m kidding. Note: The following article contains significant spoilers for the ending of Final Fantasy VII Remake. The stakes are clear and the characters face danger. Because of a big story twist, Final Fantasy 7 Remake's ending carries almost no emotional weight for new players, and other story issues make the remake's … I had expected that subsequent episodes would do the same, exploring major sections of The game delivered on both points simultaneously, and after ruminating on the ending for a bit, I consider myself in the pro-alternative universe / timeline camp. But it’d be a real shame to let all the great work into making these characters feel so much more alive than they did 25 years ago go to waste by relying too much on the overly ambitious twisty elements we’re now contending with.So to beat players over the head with how different things could be going forward feels like a lack of confidence what came before where they’d effectively shown players how things were going to deviate from the original It turns out, it doesn’t mean much at all. But while endings are important, it's also worth noting that Chapter 18 winds up being a super-small chunk of the overall experience. But their supernatural addition to the tale only becomes off-puttingly weird when the game's climax takes you to another dimension to fight a giant ghost-creature and its minions. By Phil Hornshaw on May 11, 2020 at 4:17PM PDT Final Fantasy VII Remake When someone almost falls off the side of a catwalk or a building, you recognize that they wouldn't have survived (unless there was a convenient bed of flowers waiting to cushion the landing).Chapter 18, on the other hand, has the characters leaping between floating chunks of concrete, punching and kicking through piles of concrete and debris like so many And that's to say nothing of the way the game introduces new elements and tells the story of its ending. Final Fantasy VII is on every system (you can download and play the original on PlayStation 4, Xbox One, or Nintendo Switch right now) and it’s not going to disappear any time soon. I was expecting While it was still hitting moments from the original, there is just so much added into it that it is something else entirely, which makes it feel less like a retelling of the original game and more like what the The ending feels like this might be the model for the games going forward, and honestly, I’m actually a lot more curious about what that could mean then if it was just straight retelling the original game.I can’t see them sparing Aerith or just forgoing a conclusion entirely, but I could see a situation in which she makes the choice herself knowing it will save her friends and the planet. )The reaction we’re all having — a mix between “is this allowed?” and “do I like it?” — speaks to the extremely overblown, overly precious canonization of beloved games. Remember when the team was gassed and locked in a dungeon by a local mob boss and his group of idiot lackeys? User Info: Calmlander. While the Whispers have been around throughout the story, the game has never built them up as actual antagonists--and yet at the most important moment in the game's story, you're not fighting Shinra or working to save your friends in Sector 7, you're battling a bunch of literally faceless ghost-monsters whose motivations you barely understand.Everything about the ending feels like it's out of step with the rest of the game. Remember when Tifa almost died when she tried to jump from one light fixture to another, misjudged the distance, and dropped 30 feet to the floor below?Yes, your team does some amazing stuff throughout the course of Final Fantasy 7 Remake, but for the most part, it feels grounded to an extent. If 95% of FF7 Remake is relatively grounded and intensely focused on character development, it stands to reason that this is the approach the development team feels represents the game (and the series) they are making. Want us to remember this setting for all your devices? Warning: The following contains SPOILERS for Final Fantasy 7 Remake.. Square Enix's Final Fantasy 7 Remake expects players to play the original PlayStation game, as its ending won't be understood by those who never have. That might not be what every fan wants out of the remake, but it's clearly what the team making the game wants. Chapter 18 does carry all the narrative weight of explaining why it's possible for the story to change in the future--which hopefully means future installments won't have to spend that time themselves. Things like that could spice up the original plot while still keeping everything in check. Calmlander 6 years ago #1. Put another way: If we already fought and killed Destiny, the story doesn't have to do any additional weird fighting and killing Destiny stuff. But beyond a purist love of the original, the ending is also just kind of bad. Sure, the Whispers are dead, which now means destiny is no longer predetermined. 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