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";s:4:"text";s:5046:" Undines are humans who trace their ancestry to creatures from the The undines are a proud race and show little outward fear. They often become anxious when separated from bodies of water for long durations.Undines are the most common of the humanoids who migrate from the Undines frequently trade with numerous other races and hold no prejudice against any of them. Such an undine has a breath weapon that is a 5-foot cone of acidic water usable once per day. It should also be noted that not all undine in a single settlement claim the same ancestry, as undines may marry other undines from outside their own communities.The following alternate racial traits may be selected in place of one or more of the standard racial traits above.
An undine adept dedicates herself to preserving the knowledge of the first undines and ensuring her people’s ancient connections to the natural world remain undisturbed. Domains: An undine adept who chooses a domain must choose the Community or Water domain, or any subdomain of those domains. In Novel labeled Undine, there is character called Undine who loved a human man and was turned into a human. Core Race Random Starting Ages; Race Adulthood Intuitive 1 Self-Taught 2 Trained 3; Dwarf: 40 years +3d6 +5d6 +7d6: Elf: 110 years +4d6 +6d6 +10d6: Gnome: 40 years +4d6 +6d6 Undine sorcerers with the Elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Undine Name Generator - Pathfinder is free online tool for generating Pathfinder Undine Names randomly. Undine’s Curse. 6/day—icicle (1d6+1 Cold Damage)(Cl 1st; Concentration +3) When they do live in cities, they prefer areas of disciplined culture. Similarly, undines pursuing martial classes choose weapons that they can wield efficiently on land as well as in water.Intermarriage in undine communities is common, with children raised communally. Modern Depictions Tabletop Games. Languages: Undines begin play speaking Common and Aquan. Similarly, undines pursuing martial classes choose weapons that they can wield efficiently on land as well as in water.Intermarriage in undine communities is common, with children raised communally. Such an undine has a breath weapon that is a 5-foot cone of acidic water usable once per day. Appearance. We use Cookies to help personalize and improve Roll20. Though land-dwellers, they spend a fair amount of time in the water. Take the gifted adept or magical linage trait for the hydraulic push spell. Senethar, an undine summoner. They are natural swimmers, have Undines are the most common geniekin to found communities of their own. Is the story set on islands or a ship? Visit us on Facebook to get updates on new additions to the galleries! 6/day—dazing Touch 1st— Bless , Charm Person , Divine Favor
This prevents hair or other objects from becoming a distraction or hindrance while swimming. Gallery of Pre-Painted Plastic Miniatures Images and Pictures for Roleplaying Games like Dungeons and Dragons, D&D and Pathfinder.
The later Wild Shape isn’t great, but it’s worth the trade-off.
Check out new settings that allow you to zoom and scroll easily. For this reason, most dress sparsely, wearing only enough clothing to protect themselves from the elements, and few wear shoes. The breath deals 1d8 points of acid damage per two character levels (maximum 5d8). Rimesouls often choose to live in sparsely populated areas.
0 (At Will)— Create Water , Guidance , Stabilize(Cl 1st; Concentration +4) A Reflex saving throw (DC 10 + 1/2 the undine's level + the undine's Constitution modifier) halves the damage. Vous pouvez réemployer des extraits du texte officiel à condition de mentionner clairement des liens vers Paizo Publishing,Black Book Editions et Pathfinder-FR Ce site se base sur les licences Open Game License et Pathfinder Community Use Policy. While good-natured and somewhat playful among their own kind, they behave with slightly more reserve and seriousness in the company of non-undines. This article might have further canon details available on Undine appear as humanoids with distinctive coloration that resembles bodies of water such as lakes or oceans. A fair amount of regional diversity exists in undine culture, as influenced by the specific ancestry of independent settlements. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level. An undine town like this may remain at sea for years, its residents coming ashore only on rare occasions to collect wood for cookfires or to repair their homes.