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Even with concave lenses will not have a significant advantage over FOV (your eyelashes will touch the top of the lens)"What happens when you stack two lenses on top of each other and require the user's eyes to be closer to the lens? If I remove the foam facial interface from my Vive, the closest I can get my eyes to the lenses is about 10mm. The Doc_Ok article linked above says that the ideal eye relief to get the full FOV of the Vive is 8mm. But it isn't quite that simple. Just add 20° to 110° and you get 130°! I never got the 'wow' effect of increased fov although eventually sold pimax due to frustrating distortions and other problems. Tracking and Controllers. And PLEASE, just read about patent. The typical user can't see the full 110° FOV of the Vive. Consensus seems to be it effectively increases FOV.geekmaster was calling this technique "supernatural FOV" back in 2012 when they were experimenting with stacked lenses: If you look at his diagram, it looks freakishly similar to valve's patent. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. So we've established that the Vive has a combined horizontal FOV very close to 110° The Valve Index website says the Index "provides 20° more FOV than the HTC Vive for typical users." My Pimax 5k+ with much larger lenses 82x58 mm has only 140 degree overall horizontal FOV in Normal mode and stereo FOV only 90 degree.P.P.S. So while specification sheets said it had a 20° narrower field of view than the Vive, in real world use, it was more like 10° narrower. The Valve Index has a wider FOV which is about 130 degrees and you clearly feel the difference between the two during gaming. The Valve Index delivers a stellar VR experience at a more affordable price compared to the HTC Vive Pro. This is probably the best part of the entire … Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. … I couldn’t care less if the actual NIST gold standard value is 125, 126, 127, 128, 129, or 130. By using our Services or clicking I agree, you agree to our use of cookies. It's up to 130 FOV, probably only few will actually utilize the 130.Edit: Asked a dumb question I realized the answer to right after posting.Most other hmd manufacturers are using the theoretical maximum fov for advertisement or even the diagonal fov. HTC Vive has symmetrical lenses with radius 25 mm (diameter 50 mm)3.HTC Vive FOV limited by lens diameter (you don’t see edge of screen even with ultrathin facepad).4. The Index won’t be 40° wider than the original Rift.Using a fairly crude method. I tested all PC HMD and measure their real FOV (and also Pimax 5k+). That is RIGHT way, BUT Valve has symmetrical lenses on photo (Figure 2).In Figure 2 inter lenses distance = 2.7*radius or 1.35*diameter. "Your math is two dimensional. By using our Services or clicking I agree, you agree to our use of cookies. The result of all of this is a field of view that is around 130 diagonal degrees, a great clarity of visuals and great comfort. Therefore, the use of multiple lenses with different zones is required. The Index website says "The best way to improve field of view is to position the optics as close as possible to the eyes. I do find the fov now seems small coming from Pimax. With these features, as well as the dual-element lens and canted optics, this headset provides 20° more FOV than the HTC Vive for typical users.
This means I am back to using my original vive with thick foam until my index arrives. Comfort Upper view of the device. To explain that the Valve Index cannot have 135 FOV, you need to solve a simple task with HTC Vive (also see Figure 1 below). I think it is much more honest to only say 'you will get 20 degree more than before as an avarage user'. The refresh rate is set to 120Hz and also comes with the ability to increase it to 144Hz if your computer can handle it. So much so that I wonder if they purchased the rights to it assuming it wasn't already prior art that valve tweaked. I presume, more so than if I had owned a vive.The Rift has better screen utilization than the Vive.
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