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valve index motion smoothing

Sep 18 2020


There's no reason for me to continuously run reprojected framesMotion smoothing is not just plain reprojection. @disqus_3tORKxDdLb:disqus I appreciate the defense and your voice of reason. Since I have a 2080S, I just keep it off. Do Valve devs reading here the comments? Per Motion Smoothing kann Valves SteamVR beim HTC Vive (Pro) die Bildrate samt Animationen vorhersagen. It does so by looking at the last two frames, estimating what the next frame should look like, then sending the synthesized frame to the display instead of an entirely new frame. Valve Updated SteamVR Tracking Because 'Beat Saber' Players Were Too Fast So I have a new Valve Index and I am having trouble deciding if I should keep motion smoothing on or off. I have motion smoothing disabled. It's pretty much just to spare low end machines having to render a full 90fps. The feature is a more advanced version of prior VR rendering tech which aims to keep the view inside the headset smooth and comfortable, even if the computer occasionally drops frames due to performance issues. Today we are introducing a new feature in SteamVR called Motion Smoothing.

If yes i would try a lot more games but only if it make sense for them. I have a RTX 2080, i7, and 32gb of RAM so in games that are very optimized like Half Life Alyx I get great performance with or without motion smoothing but in other games like DCS World that is absolute shit when it comes to optimization my fps is always much lower than … Or do you set it on a per game basis, and if so how do you know when you should be running it or not?Tom's Hardware found your rig is faster with MS set to off. © Road to VR My understanding was that Valve decided to stop using motion smoothing in those earlier AMD cards (maybe not?). There is a bit of a performance overhead when it's enabled though, even when it's not actively running, so keeping it off if you can safely hit your timings is generally a good idea.I keep it off, keep auto resolution on and turned the refresh rate down to 90Hz because all of those allow the resolution to auto scale up a ton and that clarity feels better to me than anything else.I personally keep it off. This feature enables more players on more PCs to play high-fidelity VR games and experiences. there is a performance cost (I’ve heard about 10% of headroom), so if you were at the cusp of maintaining a stable frame rate, this could be enough to push you into reprojection, and 2.) How it works If you have a flatscreen TV, you may be familiar with the term Motion Smoothing. turning it off gives you another 1-2ms of headroom.What would be the advantages to having it off? I will say that, of the people that talk about it, I’ve heard more people turn it off than leave it on.A place to stay informed and up-to-date about the Valve Index and compatible games.Press J to jump to the feed. The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. I've got mine set to off - using Index and GTX 1080, 7700K, 16GB 3200 Mhz.Off and I turn it on when required, which is pretty much neverMotion Smoothing cuts your framerate in half and reprojects every other frame if your framerate drops. It interpolates and creates the missed frames based on the previous one and what it's anticipating from your motion while the next frame is being fully created.Also, on your 2080 S, having motion smoothing enabled doesn't mean it's active all the time. Press question mark to learn the rest of the keyboard shortcuts TVs apply Motion Smoothing by interpolating between two existing frames to create a new in-between … Keep your finger on the pulse of the XR industry with the Daily Roundup, the most important news in one daily email.The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. When that happens, the smeared frames make me uncomfortable where as fading to the Steam mountainscape is much less jarring.only if you haven't gpu enough to handily keep frametime.
I didn’t feel Firestorm was being abrasive on purpose though, otherwise they probably wouldn’t have suggested deleting their comment once the error was fixed. Valve: SteamVRs Motion Smoothing macht VR flüssiger. But hey, I’m sure making at least six errors that I can see in a couple of sentences isn’t nearly as bad as a single overlooked word in an article spanning several paragraphs.
It’s similar to Oculus’ ASW technology.Motion Smoothing in SteamVR synthesizes entirely new frames to use in the place of dropped frames. The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. Since I don't ramp my resolution, I never needed the reprojected frames except when a game is outright lagging. Personally when I play I set the Index to 80Hz so I can up the graphics to something reasonable and even then I still see some drops below 80FPS in various scenarios, but I'm only running a 1080Ti /8700k.

Valve have not indicated whether they are going to add this extra layer in Motion Smoothing. The following highlights VR's chicken or the egg scenario again, but from a different angle: GPU reviewers either don't know or don't care about the details that affect VR, and the companies that make these products, at best, give very vague stamps of approval -- AMD, … The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox.

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